NEXUS-OS   v8.3.7  //  SOLANA-MAINNET  //  SEEKER-DEVICE-ID:
2D AI ARCADE SHOOTER · COLOSSEUM FRONTIER 2026

NANO COMMANDO

::  THE SPIRE  ::

A 2D AI arcade shooter with a Solana educational layer and a treasury-driven economy. Learn by playing. Shoot, survive, claim.

ECONOMY LIVE :: SOLANA MAINNET
2D · AI
Arcade Shooter
D.A.S
Adaptive SIGNAL
10 / 10 / 6
Grenades · Chips · Power-Ups
3
Story Endings
0.05 SOL
Premium Pass
SEEKER
First-Class Build
// 01 :: THE PITCH

Shoot. Survive. Learn Solana by playing.

Nano Commando is a 2D AI arcade shooter built on a Solana educational layer. Four AI-driven NPCs each teach a real blockchain concept — wallets, validators, transparency, swaps — not through tutorials, but by living inside the game. The D.A.S SIGNAL watches everything you do and adapts: enemy spawns, story endings, end-game rewards. Every fine you pay funds the treasury that pays the next player who survives. It's an arcade game with a brain.

// 02 :: PLAY IT

Drop in. Live build.

WEBGL_BUILD :: nanocommando.exe
WEBGL DEMO LOADS HERE
Drop your Unity WebGL build URL into the iframe — desktop + mobile Seeker preview
TRAILER :: 02:47
TRAILER VIDEO SLOT
OUTSIDE → underground → NEXUS doors → boss → CLAIM. Sub-3 min pitch.
// 02b :: GAMEPLAY

The game in action.

Nano Commando main menu
MAIN MENU · BUILT ON SOLANA
Player talking to DISPENSO NPC
DISPENSO · AI NPC DIALOGUE
DISPENSO swap UI showing ONGRID to OFFGRID conversion
SWAP · 97.5% BURN · 0.25% TREASURY
DISPENSO shop with BUY/SELL/REPAIR
SHOP · BUY · SELL · REPAIR
DAS security lockdown moment
!D.A.S TRACKING · CORELINK LOCKDOWN
NEXUS terminated screen with savage roast
💀NEXUS ROAST · TERMINATED SCREEN
// 03 :: WHAT IT IS

Three layers. One game.

01
2D AI ARCADE SHOOTER
Pixel-art combat. 10 grenades · 10 chips · 6 power-ups. Drone wingman. Spider + grunt enemies. Boss at the gate. Floating dynamic joystick built for one-handed Seeker play. AI drones, new weapons, more enemies coming.
02
SOLANA EDUCATIONAL LAYER
Four AI-driven NPCs (Claude Haiku) teach blockchain concepts by being them. A vending machine teaches AMMs. An ATM teaches custody. A camera teaches validators. A printer teaches transparency.
03
TREASURY-DRIVEN TOKENOMICS
Fines flow into the treasury. Treasury funds end-game CLAIM rewards, airdrops, tournaments, events. 20% dev cut keeps the lights on. Real SPL transfers, real on-chain economy.
// 04 :: THE BRAIN

Meet D.A.SThe brain that watches you.

The Dynamic Adaptive System — your behavior is your difficulty. Every kill, every NPC chat, every fine, every death feeds into one number: your SIGNAL. 12 pips. Calm to TERMINATED. SIGNAL decides what comes next. Look up — it's tracking you right now.

D.A.S SIGNAL: 0–12
AI ENEMY SPAWNS
Higher SIGNAL = harder waves, smarter spawn patterns, more spiders.
STORY ENDINGS
Three branches: Brute · Patched · Open Source. Your choices write the ending.
CLAIM REWARDS
SIGNAL multiplies your end-game reward distribution from the treasury.
MUSIC PLAYER VIBE
NANOAMP shifts track playlist with your SIGNAL — calm to chaos.
// 05 :: THE TREASURY ECONOMY

Fines fund everything.

Players pay fines into the treasury. The treasury funds the next round of payouts. A self-sustaining on-chain economy — verifiable, transparent, audit-able on Solscan.

PLAYERS PAY FINES
SIGNAL violations trigger fines. ONGRID flows on-chain to the treasury wallet.
TREASURY GROWS
All fines + swap fees collect on a verifiable Solana wallet. Visible on Solscan, 24/7.
REWARDS FLOW BACK
CLAIM payouts, airdrops, tournaments, events — all funded from treasury.

// Treasury distribution

~30%
CLAIM Payouts
~25%
Player Airdrops
~15%
Tournament Pools
~10%
Live Events
20%
Dev Cut · Sustainability
// 06 :: THE CORE LOOP

The 4-step loop.

01
DROP IN
Underground entry. NEXUS gates ahead. Vertical scroll, one thumb, floating joystick.
02
SHOOT
10 grenades. 10 chips. 6 power-ups. Drone wingman. D.A.S spawns enemies based on your SIGNAL.
03
LEARN
Talk to AI NPCs. Each teaches a Solana concept. Behavior shifts SIGNAL. SIGNAL shifts everything.
04
CLAIM
Boss dies → TERMINATED screen → tap CLAIM → treasury pays out. NEXUS roasts you anyway.
// 06b :: HIDDEN LAYER

Crack a mini-game. Choose your reward.

Solve mini-games inside the Spire to earn a KEY. Every key is a choice — three doors, one decision. Spend it wisely. The Spire watches.

01
SIGNAL DROP
Burn the key. Drop your D.A.S SIGNAL by a chunk. Cool the heat. Cheaper shops, friendlier NPCs, milder enemy waves.
// for: high-SIGNAL runs
02
SECRET ROOM
Use the key as a map. Find the hidden room on the current floor. Loot, lore drops, special chips, rare power-ups.
// for: explorers
03
FREE FORTUNE
Trade the key for a random pull. Could be OFFGRID, a power-up, a rare chip, or a wildcard event. High variance, high reward.
// for: gamblers
// 07 :: WHAT MAKES IT DIFFERENT

The features that punch.

SHIPPED
🎵 NANOAMP Music Player
In-game music player with multiple tracks. Play / pause / loop / volume. Auto-fades when idle. A stage for emerging artists, mid-run, mid-Spire. D.A.S shifts the playlist with your SIGNAL.
NEXUS roast screen
SHIPPED
💀 TERMINATED Screen
Death isn't the end. NEXUS roasts you with AI-generated commentary, tallies your run, and triggers your CLAIM from the treasury. The cyberpunk satire is the gameplay.
SHIPPED
🤖 AI-Driven NPCs
Real AI dialogue, not menus. DISPENSO, RUG, BL-1NK, PR-1N10 — each with locked personality. Powered by Claude Haiku 4.5 + prompt caching. Fast, cheap, alive.
SHIPPED
🕹️ Floating Joystick
Wherever your thumb lands, that's the anchor. No fixed UI to aim for. Built for one-handed Seeker play. Mobile-first, hardware-aware.
SHIPPED
📊 D.A.S Adaptive Brain
Your behavior is your difficulty. Spawn rates flex, NPCs remember, story branches. 12 SIGNAL milestones → 3 endings. The game watches you back.
DISPENSO shop UI
SHIPPED
⚖️ FINE System
Disrespect NPCs → SIGNAL spikes → fines kick in. Pay ONGRID into the treasury or wear the consequences. Real on-chain transfers, verified by the Cloudflare Worker.
SHIPPED
🗝️ Mini-Games + Hidden Rooms
Solve mini-games to earn keys. Spend them to drop SIGNAL, find secret rooms, or pull a random fortune. Three doors, one decision.
SHIPPED
🔧 Chip Durability + Backpack
Chips lose durability in fights. Repair them at the shop. Sell them. Scrap them for parts. Backpack holds your surplus loot between rooms.
SHIPPED
📳 Haptic Feedback
Every shot, every hit, every NPC interaction punches through the device. Built for Seeker's rumble system. The Spire feels alive in your hand.
UPCOMING
🤖 AI Drones + New Weapons
Multiple drone types with distinct AI behaviors. Expanded weapon roster. New enemy archetypes. The Spire keeps growing.
UPCOMING
🎨 Customizable Hero
Mix and match outfits, masks, weapons, color schemes. Your commando, your way. Cosmetic loadouts that survive across runs.
UPCOMING
📈 Stat-Driven Combat
DMG · ATT · SPD · CRITICAL. Build your fighter. Stack the right chips. Tune your loadout for the run you want.
UPCOMING
🏆 Leaderboards + Streaks
Daily login streak rewards. Global leaderboards. Treasury-funded weekly tournament pools. The grind has receipts.
UPCOMING
🎁 Daily Free Pull
Show up daily. Take a free spin at fortune. Futuristic reward draw with chips, OFFGRID, or rare drops. Streaks compound.
UPCOMING
🛒 Expanded Shop + PSG1
More items, more chips, more weapons across all NPC shops. PSG1 console port with SvalGuard hardware wallet for hardware-signed CLAIMs.
// 08 :: THE FOUR TEACHERS

NPCs that teach by being.

DISPENSO
Vending Machine
A vending machine with a swap engine. Trade pairs at shifting rates. Teaches AMM mechanics — without ever using the word "AMM."
// teaches: SWAPS / AMMs
$
RUG
ATM Unit
An ATM that maybe, possibly, definitely won't pull a fast one. Teaches custody risk. Teaches why you hold your own keys.
// teaches: WALLETS / CUSTODY
BL-1NK
CCTV Validator
A traumatized CCTV. Clipped speech. Sells suppression and silence. Watches everything. Validates everything. Teaches consensus.
// teaches: VALIDATORS
PR-1N10
Receipt Printer
Stutters. Toner mood. Error light. The receipts NEVER lie. Teaches on-chain transparency by being the chain itself.
// teaches: TRANSPARENCY
// 09 :: ACCESS TIERS

Two ways in. One Spire.

FREE
FREE
Just play. No wallet required.
  • Full arcade combat — all weapons, grenades, power-ups
  • 4 NPCs · scripted dialogue mode
  • NANOAMP music player
  • Continue-on-death (flat ONGRID equivalent)
  • No D.A.S SIGNAL system
  • No AI-powered dialogue
  • No story endings
  • No CLAIM / airdrop / tournament eligibility
PREMIUM PASS
0.05 SOL
Full game. Full economy. Full brain.
  • Everything in FREE
  • Wallet connect — Phantom / Seeker / hardware
  • AI-driven NPCs (Claude Haiku 4.5 + memory)
  • D.A.S SIGNAL system — adaptive enemies, branching story
  • 3 story endings: Brute / Patched / Open Source
  • CLAIM eligibility — treasury rewards on completion
  • Airdrop + tournament + event participation
  • FINE system unlocked (consequence layer)
// 10 :: TOKENS

Two tokens. One treasury.

$OFFGRID
● MAINNET LIVE
RoleIn-run earn token
Decimals9
Death penalty0–25% by SIGNAL
CLAIM funded byTreasury distribution
CA12BDDhXhv3vZKY3HyZdbgbd9pTPekuXdHnJhQ6zN3sgh
$ONGRID
● BAGS LIVE
RolePersistent meta-currency
Peg~1 USD = 9k ONGRID
Holder perk−25% NPC fines
Fine rate20 ONGRID / SIGNAL pt
CADYLYyec1fe9mFpfR8RRdTDy1gVoKvmAiG8YdV23PBAGS

// VERIFIED ON-CHAIN PROOFS

▣ TREASURY WALLET
GpHpwAs...iQbB · grows from fines
▶ CLAIM MINT TX
LHr2Lt...V3v · OFFGRID minted to player
⌬ DEV WALLET
FbV63B...JWoc · 9-decimal mint authority
// 11 :: BUILT WITH

The stack. No fluff.

Solana Mobile SDK SPL Token Helius RPC Bags Launchpad Unity 2D C# / .NET Claude Haiku 4.5 Cloudflare Workers Cloudflare Pages Pixellab + Ludo.ai Seeker Native PSG1 Ready
// 12 :: ROADMAP

Climb the Spire.

TAP a floor to inspect  ·  SCROLL to ascend
SPIRE PROGRESS
0%
// 13 :: FOR THE JUDGES

Everything you need. One click.

PITCH DECK
10-slide deck. The 3-min version.
WHITEPAPER
Tokenomics + D.A.S formula.
PLAY THE DEMO
WebGL build · mobile + desktop
VERIFY TREASURY
Watch the treasury grow on Solscan